Foreword
CDC's Entertainment-Education (EE) efforts can be traced informally
to the 1970s, when two EIS officers (one of whom, Dr. Jeffrey Koplan, would
later become Director of CDC) in Los Angeles served as consultants to a
television pilot that depicted the work of a disease detective. A decade later,
the threat of HIV/AIDS spurred efforts by CDC to disseminate timely information
about this emerging epidemic through a variety of mass, organizational and
interpersonal channels, including EE.
Although CDC had long recognized the tremendous potential of EE as
a strategy for public health promotion, it was also keenly aware of potential
political pitfalls in attempting to forge a cooperative relationship between a
federal agency and the mass media. Facing several challenging questions, CDC
convened an Expert Panel in 1994 to investigate and discuss the propriety of
launching an EE initiative. Feedback from this Panel was overwhelmingly
supportive and encouraging. Not only were EE efforts deemed appropriate, they
were considered obligatory given the potential of EE as a strategy for
combating the HIV/AIDS epidemic.
Much has changed since CDC's early forays into the world of EE. In
1992 CDC added the word "Prevention" to its name and in 1996 started to
establish health communication offices. A formal, centralized EE Program came
next, to draw on a variety of strategies that provide accurate and timely
information about public health to the entertainment industries. These
strategies have achieved a number of successes to date. However, as CDC looks
ahead, it recognizes the pressing need for new research and theory building to
serve as the scientific foundation for efficacious EE initiatives of the
future. Much of the research that has long guided our thinking about the
effects of entertainment programming was conducted years ago, or in
international settings, long before the advent of many communications
technologies that are now commonplace, and in cities and countries that vary
significantly from the U.S. media environment. If CDC EE efforts are to achieve
their potential and become a vital component of an integrated public health
strategy, they need to be grounded in and informed by innovative social and
behavioral science. It is with this need in mind that the CDC's Office of
Communication convened this meeting of experts in mass communication
research.
Table of Contents
Foreword
Executive Summary
I. Introduction
II. State of-the-Art Knowledge About EE
A. Evolution of CDC's EE Initiative (Vicki Beck,
CDC)
B. Lessons Learned From the Harvard Alcohol Project (Deborah Glik, UCLA)
C. Lessons Learned from "Sesame
Street" (Sholly Fisch, Sesame Workshop)
D. Lessons Learned
From International EE Efforts (Everett Rogers, University of New
Mexico)
E. Shortcomings of International EE Studies (John
Sherry, Purdue University)
F. Lessons Learned From Studies of
Prosocial Media Effects (Marie Mares, University of Wisconsin; presented by
Dorothy Singer, Yale University)
III. Discussion of Various Lessons Learned
IV. Defining an EE Research Agenda for CDC
A. EE Outcomes and Effects
B. EE Content and Messages
C. Audience Research
D. Research on the Entertainment Industry
E. Evaluation of CDC-Specific Activities
V. Conclusion
VI. Appendix A: List of Participants
VII. Appendix B: Additional References
Executive Summary
In May, 2000, the Office of Communication at the Centers for Disease
Control and Prevention convened an Expert Panel of fourteen mass communication
scholars to:
- assess the existing research and theory on Entertainment-Education
(EE)
- identify research gaps, and
- propose a meaningful and practical research agenda, wherein health
issues are the central content areas and positive health effects are the
goals.
In both presentations and ensuing discussion, the Expert Panelists
expressed considerable enthusiasm and optimism for EE's promise as a vehicle
for health promotion. There was consensus that EE can be an important and
potentially vital component of a successful public health strategy, especially
given the current political interest in and advocacy for responsible
entertainment programming targeted to children and teens. Nevertheless, the
Panelists also identified a number of important gaps in research that must be
addressed for current EE initiatives to be validly evaluated and for future EE
initiatives to be based on scientifically sound principles.
In terms of
general recommendations, the Panelists noted that:
- There is an urgent need for funding to sponsor new research on
effects of entertainment programming in light of recent revolutionary changes
in information and entertainment technologies, options and delivery
systems;
- There is an equally compelling need for funding research on the
potential efficacy of EE strategies for influencing youths aged eight and
above, an important group in terms of public health goals that is often
difficult to reach;
- There is a need as well to encourage the development of new theory
and evaluation methodologies to guide and develop EE interventions.
- In addition, there is a need to sponsor research to enhance
understanding of contextual dynamics of EE effects, such as structured
interpersonal communication accompanying EE messages, integration of EE
messages with other communications vehicles such as the internet, repetition of
EE messages, and the potential for "mixed messages" portrayed in entertainment
programs.
In addition to these general recommendations, the Expert Panelists
identified 63 specific research questions that need to be addressed. Following
the conference, the Panelists prioritized these 63 research questions,
organized in terms of five major research topics.
Judged to be of highest priority is research on the topics of "EE
outcomes and effects," followed by research on "EE content and messages" and
"EE audiences." Research on "The Entertainment Industry Itself" and "Evaluation
of CDC-Specific EE Activities" was judged to be important, but of lower
priority.
Within the three highest-priority research topics, funding is needed
to sponsor research to answer such questions as:
- How can EE messages influence knowledge, attitudes and
health-related practices?
- What levels and types of exposure to EE content are necessary for
adoption of pro-health practices?
- How (in what ways) are health issues/concerns portrayed in
entertainment programming?
- What specific theories are most applicable to developing EE
messages?
- What health issues/concerns are being depicted over time, and with
what frequency?
- What are different ways in which characters can be shown to cope
with health problems, and which are the most effective in terms of
modeling?
- What types of television characters are considered credible sources
of health information?
- How can youth be targeted through EE messages?
- What media do children and youths use for entertainment, and what
opportunities for synergy exist (between, for example, internet and
television)?
Summary Report
Setting a Research Agenda for
Entertainment-Education
I. Introduction
For nearly three years, CDC's Office of Communication, Division of
Health Communication, has conducted an Entertainment-Education (EE) initiative
in conjunction with communications staff in several CDC Centers, Institutes and
Offices. This initiative has been multifaceted, while focusing primarily on
developing a credible and helpful presence in the television entertainment
community. Progress in relationship-building has occurred through a variety of
strategies, including: developing partnerships with principals in the
entertainment industry; supplying the television industry with information and
expert consultation about health and health-related issues; encouraging
storylines about health issues of national import; acknowledging exemplary
depictions of health-related topics; and amending any misconceptions about
health that may exist among creators of media content.
The primary assumption behind this initiative is that the mass media
in general, and television in particular, provide enormous amounts of
information about health through storylines in entertainment programming. This
information may be correct or incorrect, peripheral or central to characters'
lives, planned or serendipitous; in any case, it is plentiful, and thus it has
been important for CDC to work with industry representatives to enhance the
nature and quality of health information disseminated through entertainment
programs. Equally important, entertainment storylines and network campaigns can
serve as important channels for reaching at-risk audiences with prevention
messages from CDC health communication initiatives.
With this initial phase successfully underway, the Office convened an
Expert Panel of fourteen mass communication scholars in May 2000 to synthesize
lessons learned from prior EE initiatives and to develop a research agenda to
provide a foundation for scientifically sound EE efforts in the future.
Specifically, the Expert Panelists were charged with the following
missions:
- assess the existing research and theory on EE
- identify research gaps, and
- propose a meaningful and practical research agenda, wherein health
issues are the central content areas and positive health effects are the
goals.
The meeting was organized in terms of three main sections, which also
serve as the organizational structure of this report:
- presentations on state-of-the-art practices, knowledge, and
research on EE in domestic and international contexts;
- discussion of lessons learned about prior EE initiatives, as well
as recurring issues and problems that merit future research; and
- formation of an agenda for research to guide CDC and others in
designing and evaluating EE initiatives.
Summaries of these sessions follow.
II. State-of-the-Art Knowledge About EE
The meeting began with six presentations designed to summarize the
evolution of CDC's EE activities and to provide a current assessment of EE
successes, challenges, questions, and needs for future research. These
presentations were:
- How has the CDC effort in EE developed? (Vicki Beck, CDC)
- What are the lessons from research on the Harvard Alcohol Project?
(Deborah Glik, UCLA)
- What are the lessons from research on Sesame Street? (Sholly Fisch,
Sesame Workshop)
- What are the lessons from research on international EE efforts?
(Everett Rogers, University of New Mexico)
- What are the shortcomings associated with research on international
EE efforts? (John Sherry, Purdue University)
- What are the strengths of pro-social media effects research? (Marie
Mares, University of Wisconsin; presented by Dorothy Singer, Yale
University)
A. Evolution of CDC's EE Initiative
(Vicki Beck,
CDC)
With the formation of the Office of Communication in 1996, CDC
established a formal, centralized EE Program in 1998 charged with the following
goals:
- Establish CDC as a credible and responsive information source.
- Educate television writers about public health issues.
- Provide health/audience information for shows and networks.
- Build capacity and support for EE activities and research.
As part of this program, CDC identified several target audiences for
EE efforts, including television writers and producers, network and industry
executives, and advocacy organizations. To reach these audiences, CDC has used
a variety of strategies. One of the first was to develop the CDC Resource Book
for TV Writers/Producers, which has been sent to more than 400 writers and
producers since June 1999. It includes a CD-ROM version and nearly 60 tip
sheets on health issues. This has positioned CDC as a provider of health
information and as a key resource on health issues. A second was to create the
"Sentinel for Health Award for Daytime Drama," designed to acknowledge
excellence in entertainment portrayals of health-related issues in soap operas.
A third strategy was to provide network briefings and to consult on storylines
for numerous television shows, including: MTV campaign on violence; NBC's "The
More You Know"; an "ER" episode on Hepatitis C; an episode of "Chicago Hope" on
tuberculosis; a "Beverly Hills 90210" episode on skin cancer; and an episode of
"One Life to Live" on breast cancer, to name only a few. A fourth strategy has
been to develop partnerships via Soap Summit IV and the Prime Time Summit,
which bring together top industry executives and CDC experts, among others, to
discuss health topics for potential storylines in entertainment programming.
Research has played an important, but limited, role in the early
stages of the EE Program. From research on media use, the Program has learned
that of the top twenty prime-time shows on the three major networks, eighteen
are entertainment shows (Nielsen Media Research, 09/20/99-05/14/00). And
according to research by the Gallup Organization (03/01/99), television viewing
is America's favorite pastime, a finding that has remained consistent for the
past forty years. Youth watch more than three hours of television daily, with
one-third watching more than three hours per day. Lower-income, Black, Hispanic
and at-risk youths watch even higher amounts on a daily basis. Another use of
research has been to link demographic and psychographic segmentation variables
with soap opera viewing frequency to get an enhanced understanding of audience
values, attitudes and beliefs. CDC analysis of data from a national
census-based survey reconfirms other studies that describe regular soap opera
viewers with characteristics similar to audiences at greatest risk for
preventable diseases. Findings indicate nearly half of regular viewers said
they learned something about health from soap operas and one-third took some
action as a result.
As CDC views the future of EE efforts, it recognizes several
challenges and opportunities. Among the former are budget issues, limited staff
and resources, need for greater access to the television industry, the
substantial distance between the EE Program Office (Atlanta) and centers of
entertainment programming (New York and Los Angeles), and relative lack of
evaluation research. Among the latter are potentials for new partnerships,
greater EE activities in various CDC CIO's, youth tie-ins, and an emerging
agenda for research and evaluation.
B. Lessons Learned From The Harvard Alcohol Project
Deborah Glik, UCLA
Inspired by the policy agenda of Mothers Against Drunk Driving (MADD)
and by efforts in Sweden to promote the designated-driver concept, Dr. Jay
Winsten, a Harvard University Professor, organized the Harvard Alcohol Project.
Launched in 1987, the Project was designed to model designated-driver practices
through entertainment programming and to change social norms with regard to
drinking and driving. The strategy employed was to establish collaborative
relationships with major television networks. Through meetings with more than
160 producers, writers and media executives, the Project was successful in
planting the designated-driver concept in more than 80 television episodes and
promoting the concept through network-sponsored public service advertisements,
reaching an estimated 45 million television viewers in the process. Survey data
collected by such organizations as Gallup, Wirthlin and Roper showed
significant increases in awareness of and behavioral compliance with the
designated-driver concept during the period in which this Project occurred.
This project represents a landmark effort to mobilize mass media to
model pro-social behaviors. At the individual level, this project had an impact
through social modeling, vicarious learning and reinforcement, encouraging
parasocial interaction, and selecting characters with whom audience members
could identify. At a social level of analysis, the project also showed that
entertainment media could influence public policy through an agenda-setting
process and affect many, rather than merely one or two, strata of society.
Finally, this project showed the utility of public opinion poll data for
tracking changes in receptivity for emerging social practices, such as the
designated driver.
C. Lessons Learned From "Sesame Street"
Sholly
Fisch, Sesame Workshop
One of the most famous and longest-running EE initiatives in the
United States is "Sesame Street," created in 1969 by the Children's Television
Workshop (now Sesame Workshop). This television series, which was designed to
cultivate learning among preschoolers, has been found to have had a significant
impact on children's knowledge of: the alphabet and numbers, body parts,
geometric forms, classification skills, and social skills.
"Sesame Street" has been the focus of considerable evaluative
research. An early study found that viewership of educational television, and
"Sesame Street" in particular, was a predictor of time spent reading,
mathematical skills, vocabulary, and school readiness and, ultimately,
adjustment. Another study found that "Sesame Street" viewers were more likely
than non-viewers to recognize letters of the alphabet, read storybooks on their
own, and not require remedial reading instruction. Other studies have found
significant effects in terms of long-term grades in English, mathematics and
science, cooperative behavior, and reductions in aggressive behavior during
free play.
In sum, research on this landmark television series lends considerable
credence to the notion that EE can be enormously effective in influencing
children's cognitions, attitudes and behaviors. Essential for this
effectiveness is designing messages that are clear and age-appropriate, as is
consistent with theories on development and learning. Also important is the
extensive use of formative research to design messages, a linear structure of
story-telling that children can follow, and creative use of entertaining
artistry (e.g., music, animation, special effects, celebrities) to capture the
attention of young viewers.
D. Lessons Learned From International EE Efforts
Everett Rogers, University of New Mexico
EE strategies have been perhaps most prevalent and most successful in
international health promotion efforts. One of the earliest EE programs was
"Simplemente Maria," a telenovela aired in Peru in the late 1960s. The show
depicted how a young woman could overcome tremendous odds and rise to success
through hard work, motivation, and skill with a Singer sewing machine.
Subsequent research showed that the program attracted strong audience ratings,
and sales of Singer sewing machines increased significantly throughout the
country. Inspired by this success, Miguel Sabido, a television executive in
Mexico, produced seven EE soap operas and, in the process, created a blueprint
for successful EE projects throughout the world. EE programs such as "Hum Log"
in India, "Tushauriane" in Kenya, "Twende na Wakati" in Tanzania, and "Soul
City" in South Africa are in large part based upon the success of the Sabido
formula for achieving high audience ratings and commercial success while
promoting pro-social themes.
Evaluative research indicates that the success of international EE
efforts is contingent upon five primary factors. First, research on audiences
indicates that different audience segments interpret EE messages differently,
and that no uniform "reading" or interpretation of the pro-social message is
likely to be achieved. Further, effects that occur are more likely to be
cognitive rather than behavioral in nature; consistent with much of the
literature on media effects, audience members are more likely to acquire
information and learn of new opportunities than to change personal habits or
behaviors. In terms of organizational factors, research indicates that multiple
"champions" of social change must buy into EE for it to succeed, and that
collaborations among organizational stakeholders-health officials,
broadcasters, religious leaders, commercial sponsors-are often critical as
well. Research on the media environment in which EE occurs indicates that the
effects of EE programs are enhanced when accompanied by supplementary messages
in the same and alternative media to form an integrated campaign. Critical to
the success of all EE efforts is extensive use of theory and evaluation.
Formative evaluation, both quantitative and qualitative, is necessary to
identify appropriate themes, role models and messages. Summative evaluation is
essential to gauge the effectiveness of EE efforts and to promote the success
of these types of programs to other broadcasters, prospective commercial
sponsors and policy makers. Finally, research on program-specific factors
identifies a number of important factors that influence the success of EE
efforts, including: the importance of repetition in disseminating a pro-social
message; the importance of a balance between entertainment and education to
ensure that the pro-social message is not too dry; and the need for realistic
depictions, language, life situations, celebrities and epilogues to attract and
educate audiences.
E. Shortcomings of International EE Studies
John
Sherry, Purdue University
While experience from international research can shed a great deal of
light on the potential effectiveness of EE initiatives, it also has its
limitations, particularly in relation to domestic EE efforts. First, many
international EE efforts have occurred in nations characterized by
fundamentally different political and economic systems, with different sets of
constraints and potentials affecting collaboration between government and mass
media. Arrangements that may work well in those nations may simply be
infeasible in the U.S. Second, the media environments in many of these
countries are very different from the U.S. media environment. Loyal viewership
and high audience ratings are more possible in nations with fewer media outlets
and fewer competing sources of entertainment.
Perhaps the most significant limitation of international EE research
is the lack of research leading to theory development. Much of the research
appears to be designed to prove that EE is effective rather than to explain
psychological processes through which EE messages might have an impact.
Further, research that has been done in many of these countries has used
pre-experimental designs that are not capable of establishing cause-and-effect
relationships between EE exposure and outcome measures. Statistics from these
studies typically report univariate results without controlling for other
variables. These methodological limitations are not necessarily shortcomings of
the researchers involved, but rather represent byproducts of the resources and
capabilities stemming from the political and social environments in which the
research is taking place.
F. Lessons Learned From Studies of Prosocial Media Effects
Marie Mares, University of Wisconsin; presented by Dorothy Singer,
Yale University How do prosocial effects of television viewing on children
compare with negative effects of viewing violent content? According to a recent
meta-analysis, the effect size is comparable. However, research is clear that
several factors can significantly influence the magnitude of prosocial effects.
First, the viewing context is critical; prosocial effects are much stronger and
persistent when adults elaborate on the television content or when viewers
engage in follow-up activities or discussions of the material. In other words,
it is not sufficient to simply air pro-social material, but rather it must be
incorporated into school curriculum or integrated into family discussions.
Second, prosocial messages must be specific in terms of the behaviors they
model. Children may not grasp vague or abstract prosocial themes or generalize
one type of prosocial behavior to another. Research on message comprehension
suggests that children do not always grasp the moral or lesson of a story,
again reinforcing the need for discussion or follow-up curricular
materials.
Research clearly suggests that prosocial and antisocial messages
should not be mixed in EE programs designed for children aged eight or younger.
For example, a television show depicting a person committing violent acts and
subsequently getting punished is not likely to induce a desired, prosocial
effect, probably because of younger children's relatively poor comprehension.
In fact, the data show that the negative effect size for combined prosocial and
antisocial content is greater than the negative effect size for antisocial
content alone. The lesson is clear: it is preferable to show characters
engaging in prosocial behaviors alone than to show characters engaging in
negative behaviors even if they are punished. Further research is needed to
investigate whether the effects are the same for older children.
Research also indicates that prosocial effects tend to be stronger on
children under the age of eight. This finding speaks to the importance of
tailoring message content and presentation to appropriate age groups in order
to maximize comprehension.
III. Discussion Of Various Lessons Learned
Following these six presentations, conference participants discussed
various points made and elaborated upon lessons learned. Following is a
distillation of these points:
- Much of what is known about the effects of entertainment
programming was learned before the advent of the internet, proliferation of new
programming alternatives via satellite and other delivery systems, and new
technology-based games and interactive toys. The utility of previous research
on entertainment effects is thus of limited value in the new media environment,
which strongly suggests the need for new research.
- There is a fair amount of research on children under the age of 8,
a group for which EE interventions appear to have the greatest impact. Youths
aged 8 and above constitute a group that is often difficult to research and yet
a very important group in terms of health risks and corresponding goals of many
public health efforts. They are thought to be tuning into shows designed for
young adults rather than for children, and are thought to identify with
characters who are older rather than in the same age group.
- While the use of theory is clearly essential to EE effectiveness,
there is no single theory that must be used to design EE interventions. Social
cognitive theory is obviously relevant in terms of predicting likely effects
from modeling pro-social behaviors. But several other theories-including
cultivation, agenda setting, uses and gratifications and others-may be relevant
as well. Ideally, new theory would be developed that would better take into
account bio-behavioral factors and individual differences. However, even if new
theory is developed, the receptivity of writers to developing theory-driven
portrayals cannot be taken for granted.
- Audience members do not like to be lectured to. The trick is to
maintain the entertainment qualities of the programming, capture viewers'
attention through portrayals of engaging characters and creative devices, but
still promote learning. This is often a challenge for writers.
- The most effective EE interventions tend to be integrated with
other communication-campaign vehicles. The internet affords new opportunities
for viewers of EE programming to reinforce pro-social messages through
interactive learning. Comic books, board games and other forms of entertainment
also should be considered as ways of reinforcing EE messages.
- Effects of EE interventions appear to be enhanced when accompanied
by and/or followed by structured interpersonal communication about the topic.
Experience suggests that efforts should be made to target parents, encourage
them to watch EE programs with their children and to discuss themes presented
in the programs. Additionally, efforts should be made with teachers as well so
that EE content can be reinforced through classroom activities and
discussions.
- Many successful international EE efforts have involved season-long
shows addressing in multiple episodes a limited number of health-related
issues. That model appears more difficult to achieve in the U.S., given the
system of commercial broadcasting and heritage of freedom of governmental
intervention that exists in this country. Nevertheless, given the importance of
repetition of messages in order to achieve effects, efforts should be made to
identify opportunities for extended treatments of health-related issues in
television series rather than one-shot depictions.
- Media fragmentation makes it more difficult for EE effects to occur
and to be measured. Assessing the "dosage" and actual source of information in
an increasingly complex and cluttered media environment is critical to
developing scientific measures of EE effectiveness. Research is needed on new
methodologies that can accomplish this with validity. In addition, process
evaluation is needed if the ultimate goal is to link health-related behaviors
with the number and placement of EE messages.
- Much of the research to date on EE effectiveness has not relied on
formal methodologies capable of controlling for other factors. This is
particularly the case with the use of opinion polls to gauge shifting social
trends and with many research efforts conducted in developing nations. Future
EE efforts need be evaluated with greater scientific rigor in terms of design
and statistical analysis.
- EE interventions can elicit many outcomes, all of which should be
articulated in order for accurate assessments to occur. These outcomes can
include: increasing the visibility of health issues; reducing the visibility of
unhealthy messages or portrayals; imparting knowledge; influencing attitudes
and social norms; promoting adoption of a new behavior; change existing
behaviors; and reinforce existing, desirable behaviors.
- EE efforts do not occur in a vacuum, but rather in the context of
numerous influences that can adversely affect viewers' knowledge, attitudes and
practices. Product placement efforts for fast food, candy and alcohol represent
the commercial analogue of EE efforts, as well as a significant source of
revenue for media organizations. Thus, even if writers and producers are
willing to introduce EE themes in shows, they may also be creating mixed
messages by juxtaposing product placements for unhealthy products with
pro-social messages.
- A caveat should be added about the assumptions underlying EE
efforts. We cannot assume that merely providing more information will
necessarily result in desired behavior change. A host of factors can intervene
between viewing a pro-social message and making behavioral decisions,
particularly where a health threat may be years away from a young person's
immediate experience. Our expectations must be set appropriately and in the
context of the recent proliferation of competing influences on children and
adolescents in the new media environment.
IV. Defining an EE Research Agenda for CDC
On the second day of the conference, participants worked together in
a single group to build a research agenda. The session began with Vicki Beck
reviewing CDC's assumptions with regard to EE, describing previous CDC EE
efforts in smoking and HIV/AIDS, and answering questions from participants.
Discussion then focused on various unresolved theoretical and methodological
issues that are in need of research. This discussion generated sixty-three
specific research questions.
Following the conference, participants were asked to prioritize these
sixty-three questions, organized in terms of five major research topics.
Following is this prioritized list of research topics and research questions
within those topics. Simply by virtue of being mentioned, all the research
questions should be considered important and worthy of future research;
however, some research questions were singled out as particularly noteworthy by
a number of participants, and these are designated as "High-Priority Research
Questions" in the lists below.
A. Research Area of Highest Priority: EE Outcomes and Effects
First and foremost, research is needed to identify and systematically
study factors that can potentially mitigate or enhance the magnitude of EE
effects and effectiveness.
High-Priority Research Questions
- How can EE messages influence knowledge, attitudes and
health-related practices? (mentioned by 8 participants)
- What levels and types of exposure to EE content are necessary for
adoption of pro-health practices? (mentioned by 6)
- Under what conditions are unintended effects (boomerang, confusion,
stigmatization) most likely to occur (mentioned by 5)
- What effect does post-viewing discussion have on adoption of
pro-health practices? (mentioned by 5)
- Can we enhance EE effects through links with chat rooms and other
Internet features? (mentioned by 5)
- How can EE be used to influence social norms? (mentioned by 5)
Other Research Questions Mentioned As Important:
- To what extent do EE messages motivate viewers to adopt pro-social
behaviors?
- To what extent are planned and intentional portrayals of health
issues more effective in influencing KAP than unplanned and incidental
portrayals?
- How do different discussion variables (setting, participants,
amount, timing) influence the impact of EE content?
- Can EE be used to generate community discussion, and how does
discussion modify EE effects?
- To what degree do EE messages have different effects on different
audience segments?
- How does viewer involvement with the television content moderate EE
effects?
- What is the role of bio-behavioral variables in influencing
understanding and adoption of prosocial messages? At what ages can children
handle what messages?
- To what extent is the explicit mention of health an effective
motivator? For example, are children and youth influenced more by appeals to
popularity or glamour than health?
- How do EE effects vary over time? What are short-term and long-term
impacts?
- What kinds of effects occur as a result of depiction of mixed
messages?
- At what point do EE messages wear out?
- Do viewers object to certain kinds of EE messages and strategies,
either because they are too heavy-handed, moralistic, intrusive, or distracting
from program content?
- What methodological/statistical procedures do we need to use to
assess such things as threshold effects, ceiling effects, cyclical effects, and
sudden effects of EE messages?
- Are EE effects most appropriately studied under laboratory or
natural conditions?
- In what order do different EE effects occur, and under what
conditions? For example, do traditional, linear models of effects (which
predict changes in knowledge followed by changes in attitude and finally
practices) apply to effects of EE depictions?
B. Research Area Of Second-Highest Priority: EE Content and
Messages
Research is needed to focus on describing the health-information
environment in terms of the nature and frequency of EE content appearing in
entertainment programming. Research is needed as well to systematically
investigate the influence of various production and executional features that
may enhance or mitigate the effectiveness of EE initiatives (features which, it
should be noted, are not typically under the control of organizations supplying
ideas and information to the networks).
High-Priority Research Questions
- How (in what ways) are health issues/concerns portrayed in
entertainment programming (mentioned by 7 participants)
- What specific theories are most applicable to developing EE
messages? (mentioned by 7)
- What health issues/concerns are being depicted over time, and with
what frequency? (mentioned by 6)
- What are different ways in which characters can be shown to cope
with health problems, and which are most effective in terms of modeling?
(mentioned by 6)
- Are there patterns involving particular types of characters (e.g.,
hero vs. villain; males vs. females) or settings (e.g., depictions of rural vs.
urban communities) in depictions of health-related issues? (mentioned by
5)
- What are the most common ways in which EE messages are embedded in
entertainment programming? (mentioned by 5)
- What makes certain characters appealing as role models? Are there
enduring qualities of appealing characters that cut across programs and
audience segments? (mentioned by 5)
Other Research Questions Mentioned As Important:
a. Content Descriptors
- How much health information is currently included in entertainment
programming?
- To what extent are portrayals of health issues and concerns
changing over time?
- In what ways are prescriptive EE messages changing over time?
- Are EE strategies used in some entertainment genres (e.g.,
sit-coms, dramas) more than in others?
- To what extent is product placement for health-related products
used in entertainment programming, and for which products?
b. Production/Executional Features
- How do such peripheral cues as music, laugh tracks, studio-audience
applause intervene to influence the effectiveness of EE depictions?
- How can relationships be used effectively in a storyline to portray
pro-social themes?
- Does the use of humor make EE efforts more effective, either
through drawing children and youths to programs, through reinforcing messages
or through keeping attention of viewers?
- What is the "right" kind of humor, i.e., humor that can take the
edge off taboo topics, increase attention, comprehension and recall? How can
humor backfire or create mixed messages?
- What is the best way in which to portray culturally sensitive
health issues via entertainment?
C. Research Area Of Third-Highest Priority: EE Audiences
Research is needed to develop an enhanced understanding of the
audiences for EE programs, particularly children and youth.
High-Priority Research Questions
- What types of television characters are considered credible sources
of health information? (mentioned by 9 participants)
- How can youth be targeted through EE messages? Is forced exposure
(i.e., bringing a group together to view a show) more effective than voluntary
exposure? (mentioned by 8)
- What media do children and youths use for entertainment, and what
opportunities for synergy exist (between, for example, internet and
television)? (mentioned by 6)
- What are the various health concerns of most adults, youths and
children? (mentioned by 5)
Other Research Questions Mentioned As Important
- Who are positive and negative role models for various audience
segments?
- What do youths consider "cool" and "uncool," and how do these
determinations relate to their processing of health messages?
- To what extent is audience segmentation necessary to enhance the
effectiveness of EE efforts?
D. Research Area Of Fourth-Highest Priority: The Entertainment
Industry Itself
A fourth genre of research is needed to focus on descriptive research
about the entertainment industry itself, the interface between the scientific
community and the entertainment creative process, and understanding industry
needs for health information and receptivity to EE partnerships.
High-Priority Research Questions
- What do writers/producers want from health-information resources,
and in what form? What do they think of CDC as an information source in
particular? (mentioned by 9 participants)
- What are effective ways of motivating writers/producers to address
health-related issues in their programming? What are different and appropriate
types of incentives? (mentioned by 8)
- What sources of information do writers/producers currently use to
get expert advice and/or accurate information? (mentioned by 6)
- What health issues and concerns are currently on the agenda of
writers/producers? (mentioned by 6)
Other Research Questions Mentioned As Important
- Who are the key figures--gatekeepers--who have ultimate control
over storyline development and scripts?
- What are their attitudes toward EE initiatives, using expert input
to help develop scripts and shows, and working with governmental agencies and
others to develop program content?
- Are writers/producers receptive to findings from EE research
studies on message design, portrayals, etc.?
- How do networks and marketing/advertising executives influence
story development and character choices?
- What do writers/producers think of when writing storylines? Whom do
they envision as their audience?
- What are "best practices" used in previous EE efforts to attract
attention to health issues?
E. Research Area Of Fifth-Highest Priority: Evaluation of
CDC-Specific EE Activities
The following applied research is needed as well to evaluate the
effectiveness of CDC EE efforts.
High-Priority Research Questions
- What are the most appropriate outcome measures to use in evaluating
the effectiveness of CDC EE efforts? (mentioned by 7 participants)
- How can CDC most effectively frame health issues to producers of
media content? (mentioned by 7)
- What specific methodologies and/or research techniques are most
appropriate for assessing the impact of CDC EE efforts? (mentioned by 5)
- How can CDC measure the extent to which its own EE efforts have
directly enhanced the visibility of CDC health-promotion initiatives?
(mentioned by 5)
Other Research Questions Mentioned As Important
- Should CDC attempt to create an intensive-exposure, long-term
"message" in which several episodes deal with a single health issue?
- To what extent can CDC use EE to reach unique/niche audiences?
- Should CDC emphasize negative (e.g., "don't do....") or positive
(e.g., "do.....") messages in its EE proposals to scriptwriters?
- What methodologies would most effectively gauge media-content
producers' awareness, use, and satisfaction with CDC initiatives to provide
health information?
V . Conclusion
Throughout the meeting, the Expert Panelists expressed considerable
enthusiasm for EE's promise as a vehicle for health promotion. There was strong
consensus that EE can serve as an important and potentially vital component of
a successful public health strategy. However, there was an equally strong
consensus that, for this to happen, funding is needed for research that will
create a social and behavioral scientific infrastructure to guide future EE
efforts. Given that much of what we (think we) know about media effects stems
from research conducted before the advent of current and emerging
communications technologies, this funding for research can have a significant
social impact that far exceeds any single EE initiative.
The Panelists identified a number of important gaps in research that
must be addressed for current EE initiatives to be evaluated with validity and
for future EE initiatives to be based on scientifically sound principles.
In terms of general recommendations, the Panelists noted that:
- There is an urgent need for funding to sponsor new research on
effects of entertainment programming in light of recent revolutionary changes
in information and entertainment technologies, options and delivery
systems;
- There is an equally compelling need for funding research on the
potential efficacy of EE strategies for influencing youths aged eight and
above, an important group in terms of public health goals that is often
difficult to reach;
- There is a need as well to encourage the development of new theory
and evaluation methodologies to guide and develop EE interventions.
- In addition, there is a need to sponsor research to enhance
understanding of contextual dynamics of EE effects, such as structured
interpersonal communication accompanying EE messages, integration of EE
messages with other communications vehicles such as the internet, repetition of
EE messages, and the potential for "mixed messages" portrayed in entertainment
programs.
In addition to these general recommendations, the Expert Panelists
identified sixty-three specific research questions that need to be addressed in
future research. Essentially, the Panelists concluded that there is much that
we do not know about how and under what conditions EE is most likely to have
desired effects, and that the research community needs to acquire this
knowledge before advising the design and evaluation of specific EE initiatives.
Further, we lack even basic descriptive data about the frequency and nature of
health information already contained in entertainment programming, information
which is critical to decisions about what is needed in future EE
initiatives.
In some ways, this research agenda reflects the values of a community
of scholars and less the pragmatic concerns of individuals engaged in the
day-to-day design and implementation of EE initiatives. For example, the
Panel's recommendations to develop theory and study manipulations of message
themes, peripheral cues (such as music), and characters may seem less relevant
to an organization that seeks to influence media portrayals but neither aspires
to nor has the capability to control actual executional features of
entertainment programs. Nevertheless, the Panel recommends research of this
type because it can lead to the development of scientifically sound EE
programs, potentially enhance effectiveness of CDC and allied EE initiatives,
and simultaneously have a profound effect on the field of health communication
in general.
VI. Appendix A: List of Participants
Alison Alexander, Ph.D.
Professor
Department of
Telecommunications
University of Georgia
Athens, GA 30602-3018
Phone: 706/542-3795
E-mail: Alison@arches.uga.edu
Vicki Beck (updated February 4, 2004)
Hollywood, Health, and Society
The Norman Lear Center
USC Annenberg School for Communication
Hollywood, California
Phone: (323) 782-3315
Email: vbeck@usc.edu
Sholly Fisch
Vice President for Program Research
Sesame
Workshop
1 Lincoln Plaza
New York, NY 10023
Phone: 212/875-6521
E-mail: sholly.fisch@ctw.org
Vicki S. Freimuth, Ph.D. (updated February 4, 2004)
Department of Speech Communication and Grady College of Journalism and
Mass Communication
University of Georgia
Athens, GA
Phone: (706) 542-0586
Email: freimuth@uga.edu
Deborah Glik, Sc.D.
Associate Professor
Department of
Community Health Services
UCLA School of Public Health
P.O. Box
951772
Los Angeles, CA 90095-1772
Phone: 310/206-9548
E-mail:
dglik@ucla.edu
Bradley S. Greenberg, Ph.D.
Professor
Departments of
Communication & Telecommunication
Michigan State University
East
Lansing, MI 48824
Phone: 517/353-6629
E-mail: bradg@msu.edu
Robert Hornik, Ph.D.
Professor
The Annenberg School for
Communication
University of Pennsylvania
3620 Walnut Street
Philadelphia, PA 19104-6220
Phone: 215/898-7057
E-mail:
rhomik@asc.upenn.edu
James W. Potter, Ph.D.
Professor
Department of
Communication
Florida State University
356 Diffenbaugh
Tallahassee,
FL 32306
Phone: 850/644-8768
E-mail: jpotter@mailer.fsu.edu
Donald Roberts, Ph.D.
Professor
Department of
Communication
Building 120
Stanford University
Stanford, CA
94305
Phone: 650/723-0780
E-mail: droberts@leland.stanford.edu
Everett M. Rogers, Ph.D.
Professor
Department of Communication
and Journalism
University of New Mexico
Albuquerque, NM 87131-1171
Phone: 505/277-7569
E-mail: erogers@unm.edu
Charles T. Salmon, Ph.D.
Associate Dean for Graduate
Education and Research
College of Communication Arts and Sciences
Michigan State University
East Lansing, MI 48824-1212
Phone:
517/432-1526
E-mail: salmon@msu.edu
John L. Sherry, Ph.D.
Assistant Professor
Department of
Communication
Purdue University
1366 LAEB 2114
West Lafayette, IN
47907
Phone: 765/494-0195
E-mail: jsherry@sla.purdue.edu
Dorothy G. Singer, Ph.D.
Senior Research Scientist and
Co-Director,
Family Television Research and Consultation Center
Department of Psychology
Yale University
P.O. Box 20805
New Haven,
CT 06520-8205
Phone: 203/432-4565
E-mail: dorothy.singer@yale.edu
Monique Ward, Ph.D.
Assistant Professor
Psychology
Department
University of Michigan
525 East University Ave.
Ann
Arbor, MI 48109
Phone: 734/764-0430
E-mail: ward@umich.edu
Ellen Wartella, Ph.D.
Dean
College of Communication
University of Texas
2504-A Whitis Ave.
Austin, TX 78712
Phone:
512/471-5646
E-mail: wartella@mail.utexas.edu
Barbara J. Wilson, Ph.D.
Professor
Department of Speech
Communication
244 Lincoln Hall
University of Illinois
Urbana, IL
61801
Phone: 217/333-0141
E-mail: bjwilson@uiuc.edu
CDC Participants
Galen Cole, Ph.D.
Director of Evaluation and Research Services
Office of Communication
Centers for Disease Control and Prevention
1600
Clifton Rd NE
Atlanta, GA 30329
Phone: 404/639-7275
E-mail:
gxc9@cdc.gov
Glen Nowak, Ph.D.
Associate Director of Communication
CDC
National Immunization Program
1600 Clifton Rd., MS E-05
Atlanta, GA
30333
Phone: (404) 639-8504
E-mail : gjn0@cdc.gov
Claudia Parvanta,
Ph.D.
Director, Division of Health Communication
Office of
Communication
Centers for Disease Control and Prevention
1600 Clifton
Rd NE
Atlanta, GA 30329
Phone: 404/639-7280
E-mail:
cip0@cdc.gov
VII. Appendix: Additional References
DeJong, W. & Winsten, J.A. (1999) The use of designated drivers by
US College students: A national study. Journal of American College Health, 4,
147-150.
Fisch, S., Truglio, R. and Cole, C (1999) The Impact of Sesame Street
on Preschool Children: A Review and Synthesis of 30 Years' Research. Media
Psychology,1, 165-190.
Fisch, S (2000) A Capacity Model of Children's Comprehension of
Educational Content on Television. Media Psychology, 2, 63-91.
Hayes, D.S., & Casey, D.M. (1992) Young children and television:
The retention of emotional reactions. Child Development, 63: 1423-1436.
Rogers, E.M., Vaughn, P.W., Swalehe,R.M., Rao, N., Svenkernd, P.,
& Sood, S. (1999) Effects of an entertainment-education radio soap opera on
family planning behavior in Tanzania. Studies in Family Planning, 30,
193-211.
Tower, R.B., Singer, D.G., Singer, J.L., & Biggs, A. (1979)
Differential effects of television programming on preschoolers' cognition,
imagination, and social play. American Journal of Orthopsychiatry, 49: 265-281.
van den Broek, P., Lorch, E.P., & Thurlow, R. (1996) Children's
and adults' memory for television stories: the role of causal factors,
story-grammar categories, and hierarchical level. Child Development, 67,
3010-3028,
Winsten, J.A. (1994) Promoting designated drivers: the Harvard Alcohol
Project, American Journal of Preventive Medicine, 10, 11-14.
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