TY - JOUR AU - Auer, Brandon J. AU - Sciamanna, Christopher AU - Smyth, Joshua M. AU - Truica, Cristina I. AU - Cream, Leah V. AU - Mukherjee, Dahlia PY - 2018 TI - Interest Among Primary Care Patients in Group Problem-Solving Gameplay for Mental Health T2 - Preventing Chronic Disease JO - Prev Chronic Dis SP - E86 VL - 15 CY - Centers for Disease Control and Prevention, Atlanta, Georgia 30333, USA. N2 - Mental health programs to improve problem-solving skills and reduce stress through social gameplay can improve psychiatric outcomes, but little is known about whether adult patients are interested in using them. Primary care patients (n = 467) completed a cross-sectional survey to assess interest in using 2 types of group programs for mental health. A significantly greater percentage (23.7%) of patients expressed interest in a gameplay-based program than in interpersonal therapy (17.6%) (P < .001). Lonely patients and younger patients were more likely to report interest in gameplay. Results suggest that diverse patient populations are interested in using gameplay programs for mental health. SN - 1545-1151 UR - https://doi.org/10.5888/pcd15.170488 DO - 10.5888/pcd15.170488 ER -