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Small Business Innovation Research (SBIR)

Safe ‘N Fun: An Injury Prevention Kit

Project Period: 09/01/04-08/31/06
Principal Investigator: Robin Inlander, Ed.D.
Global Learning Systems, Inc.
5300 Westview Drive, Suite 405
Frederick, MD 21703
Phone: 301-624-5590
Fax: 301-624-1733
Web: www.rinlander@globallearningsystems.com

Abstract

Description: Fourth grade children, ages 10 to 14 years are at increased risk of sustaining bicycle injuries. An average of 143 children, ages 10 to 14 years died annually from bicycle- related injuries between 1992 and 1995. Other "wheeling" activities, such as skateboarding, in-line skating, and riding scooters and skateboarding have also been shown to cause injury and even death. The primary goal of the program, Safe ‘N Fun: An Injury Prevention Kit is to increase safe wheel recreational behavior among fourth graders To reach this goal, the primary objectives of Safe N’ Fun are to teach fourth graders 1) how injuries are caused and prevented; 2) how to differentiate between safe and unsafe behavior; 3.) how to make safe and informed decisions; and 4.) how to make a difference in other safety issue areas. The Safe ‘N Fun product fills a gap in elementary school wheel safety education by providing a relatively low cost, rigorously field-tested, comprehensive and simulated program. Safe ‘N Fun increases the knowledge and skills of fourth-graders(wheeling recreational) activities while decreasing potential health risks and time and money spent in hospital emergency rooms. GLS will expand upon the success of Phase I’s, interactive, scenario-based, simulative, multimedia-rich prototype CD-ROM by including Web and print materials for in-class learning and family involvement. A field test to determine the program’s effectiveness will be conducted using a pre-test, two post- tests, quasi-experimental design. The second post-test will be administered three months after the first. The testing will include two sets of schools, matched by cultural and socioeconomic characteristics. The students will be randomly assigned to either the Safe ‘N Fun solution or to a more conventional (print-based materials) recreational wheel safety program. The program's feasibility will be based on participant knowledge of the content, changes in behavior and attitudes, and self-efficacy. If the outcome of Phase II evaluation is favorable, the product will be revised for marketing to elementary schools, other educational or safety organizations targeting 10 to 14 year olds and home computer consumers.

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